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Salman Hashmi
Animator / Director
619-995-9558
[email protected]
www.salmanhashmi.com
Demo PW: Salmation2024
Core Compentencies
3D Character Animation | Cinematic Animation | Gameplay Animation | Mocap Cleanup
Animation State Machines | Blend Trees | Unity Timeline | Unreal Sequencer |
Maya Graph Editor | Facial Animation | Creature Animation | Shot Production
Previs / Layout | Camera Animation | Pipeline Optimization | Director
EXPERIENCE
Astrobeam
Contract Senior Animator
Character Animation for VR Game animated directly in Unity and play tested
AGBO
Contract Senior Animator
June 2025-July 2025
Contract Senior Animator
Cinematic Character Animation for Michael Bay short film - mix of hand key and mocap
Decoy Games
February 2022-September 2024
Animation Director
Directed animation for original IP, delivering 120+ gameplay and cinematic shots with 98% milestone acceptance on first review.
Established hand key animation style guide adopted across character and environment teams.
Led and mentored 8 animators, reducing revision cycles by 35% through structured critique workflow.
Cross Functional team collaboration (Devs, Environment, Character, ect.) to achieve project vision.
Work with leads and producers to formulate schedule and production deliverables.
Solid use of traditional animation principles and their application to gameplay enhancement
Encore VFX
July 2021-November 2021
Senior Animator
Delivered character and creature animation for episodic TV with broadcast-ready shots averaging <2 revision rounds.
Executed match-move and integration for live-action plates with zero continuity errors across sequences.
Collaborated with VFX supervisors to hit weekly quota of 7-15 shots.
Halon Entertainment
March 2018 - January 2022
Animation Lead / Senior Cinematic and Previs Animator
Led animation teams on AAA cinematics including Fortnite and Borderlands 3, contributing to trailers with 10M+ views.
Owned camera and performance animation for 40+ hero shots, meeting 100% delivery deadlines.
Previs for Academy Award winning films like “Ford Vs Ferrari,” “Aquaman 2,” “Slumberland” and more.
Managed schedules across multi-project slate, aligning animation bandwidth with production milestones.
Partnered with directors to translate previs to final animation, increasing shot approval rate by 25%.
Projects:
- Aquaman 2: PreVis Animation Lead, Layout & Animation
- Slumberland: PreVis Animation Lead, Layout & Animation
- Fortnite: Keyframe and Motion Capture Animation Cinematic Short Trailers
- New World: Keyframe and Motion Capture Animation AAA Game Launch Trailer
- Bloodlines 2: Keyframe and Motion Capture Manipulation
- Disintegration: Hand key realistic Facial Animation and Body clean up for AAA Game Cinematic
- GI Joe Snakeeyes: Previs, Layout, Animation
- Outer Worlds: Mocap and Hand Keyed Animation for AAA Game Launch Trailer
- Borderlands 3: Mocap and Hand Keyed Animation for E3 and Launch AAA Game Trailer
- Call of the Wild: Previs, Layout, Animation
Mojiit
August 2018 - October 2018
Lead Animator
Led creative art team on character performance and animation implementation, ensuring high-quality deliverables and adherence to style guides.
Created and developed in-app character animations and personalities for avatars, enhancing user engagement
Imported animations in Unity, driving creative direction and style of the application, resulting in improvement in animation quality.
Bardel Entertainment
August 2015 - December 2017
Lead Animator - Dreamworks DinoTrux Supercharged
Lead on Dreamworks DinoTrux Supercharged and led Annie Award Nominated Episode “Crabcavator”
Supervised team of 10 animators, maintaining show quality across 200+ shots per season.
Reduced animation notes backlog by 40% through standardized review checklists.
Drove keyframe performance quality using animation principles and contributed to pose libraries.
Freelance Designer
September 2007 - Present
Multi Media Artist, Director, Animator
Shipped projects for DreamWorks TV, Netflix, Epic Games, Sony, AGBO
Delivered cinematic sequences in Maya/Unreal/Unity
Created full animation packages: model→ rig→ layout → blocking → polish → engine integration
Leading team for Personal Avatar, Mobile Apps & Mobile Game Development
Created and developed children's tv series pilot. Developed all visual assets and story. Link here:
https://www.youtube.com/watch?v=vtVXnNdEUzA
Double Take Media Services
March 2013 – April 2013
Character Animator - Secret Defenders of the Spiral Isles
CG Character Animation in Maya November 2007 – March 2008
Character Animator - Metagenics - 30 Min Animated Infomercial
CG Character Animation in Maya
Pendulum Studios
November 2008 – January 2009
Animation Intern
Realistic Hand Keyed Facial Animation in Maya
EDUCATION
Animation Mentor - Certificate in Character Animation
The Art Institute of California-San Diego - Bachelors of Science Degree Media Arts and Animation
SOFTWARE
Maya | Unreal | Unity | Blender | After Effects | Photoshop | Adobe CC |